Brembo Big Brake Kit
Modeled, textured/surfaced, and rendered in Luxology Modo
I certainly have an affinity for cars and especially for the components that make them go, turn, steer, and for that matter stop. Back when I was autocrossing, I had a set of these on my car and I treated them quite poorly, and so I learned to properly brake on a set of these. So this a sort of paid homage for all those exceedingly better lap times.
It took about a three weeks cumalative of work from model to render (not counting rendering times) I'm very proud of this project as I learned alot about modeling and differences with surfacing between Modo and Lightwave and 3DS Max for that matter and accomplishing my goals.
KW Variant 3 Coilovers
Modeled, textured/surfaced, and rendered in Luxology Modo
These were the coilovers I really wanted for autocrossing, but settled for some Tien Flex's due to price constraints and needing a replacement setup. The idea behind this project was something I can model quick and rendered.
These coilovers were worked up in 3DS Max initially, I wasn't really happy with the rendering quality and so I reworked the model in Modo, essentially rebuilding it for optimization and rendered there. There is the rear suspension and a front suspension, both are similar, just the tabs are different.
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